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QUALITIES
Name
Birth Quality
Title, Rank
Precedence
Motif
Virtue
Flaw
GOVERNING ABILITIES
STRENGTH
0 Modifier
INTELLIGENCE
0 Modifier
WISDOM
0 Modifier
DEXTERITY
0 Modifier
CONSTITUTION
0 Modifier
CHARISMA
0 Modifier
LIFEPATHS
Name
Level
Name
Level
MENTALITIES
Nationality
1
Religion
1
Politics
1
CLOTHING & APPEARANCE
EQUIPMENT & INVENTORY
OTHER LIFEPATH SKILLS
HISTORY
MEASURES
Age
Exertion
Saves
P & P
Terror
Chance
Artillery
Hit Points
Total
Current
Will
Total
Current
Reputation
Damage
Current
Deeds
Morale
Total
Current
Γ
Total
DUEL OF WITS
Voice (Cha)
To Hit +
Damage +
Press (Int)
To Hit +
Damage +
Rep. Armor
COMBAT
Defense (Str/Dex)
Attack +
Defend +
Melee (Str)
To Hit +
Damage +
Musketry (Dex)
To Hit +
Armor
ARMS
Damage
Initiative
RULES
◈ SKILL RATINGS ◈
1 { *
1
2 { +1
3 { +2
4 { +3
5 { +4
7 { +5
9 { +6
11 { +7
19 { +8
*Unskilled: No modifiers unless otherwise specified.
◈ MORTAL COIL ◈
1st year spent
+5/-5
reroll
2nd year spent
+10/-10
reroll
3rd year spent
+15/-15
reroll
4th year spent
+20/-20
reroll
Spend years to reroll one of your own combat, duel of wits or skill rolls, or force a reroll for an action directly against you. Modifiers only count for this single task. Each year spent adds one to your exertion total for this endeavor or mission.
◈ VIRTUES & FLAWS ◈
Virtue: Other players invoke, pass a test.
Flaw: You invoke, fail a test.
Embodiment: Invoke both in an endeavor, gain +1 to next exertion roll.
◈ MOTIF ◈
If one player invokes their motif to stop a conflict between other players, other players remove one point of current exertion total.
WEALTH
Wealth
1
Class
Obligation
Property
Debts
Income
Dependents
Relations
-
CORE SKILLS
Break
1
Str
Sang-Froid
1
Con
Improvise
1
Wis
Search
1
Int
Listen
1
Wis
Sneak
1
Dex
Parley
1
Cha
Traverse
1
Dex
LIFEPATH SKILLS
1
LANGUAGE SKILLS
1
Int
SPECIAL MARTIAL SKILLS
Accuracy (to hit)
+1
+2
+3
+4
+5
Ambuscade (to hit)
+2
+3
+4
+5
+6
Force (damage)
+1
+2
+d4
+d6
+d8
Knife Work (dam)
+1d
+2d
+3d
--
--
Mêlée (to hit)
+1
+2
+3
+4
+5
Fencer (to hit)
+1
+2
+3
+4
+5
Parry (defense)
+1
+2
+3
+4
+5
Drill (Initiative)
+1 muskets, rifles, harbquebus only
Main Gauche (+1 A)
-4
-3
-2
-1
0
Gun Crew (to hit)
+1
+2
+3
+4
+5
Quick Hands (init.)
+1
+2
+3
+4
+5
Vive Le Roi
+1d mv
+2 dm
+2d mv
+2 dm
+3d mv
Scarred
Ignore hits doing 1 pt of damage
Iron Will
If on mission and 0 HP, restore to 1 HP
Touch
Elect to do 1 pt of damage instead of rolling
Experience Conditions
E
2
3
4
5
6
Experience Conditions